I had a short story published today in Kzine, the first one in what feels like aeons!
It's time to reveal the front and back cover for A Fantasy Writers' Handbook. I'm sure you'll agree that the wonderful artist behind it, Mark Vernall, has done an amazing job. I love every little detail, from the bored princess waiting to be rescued, to the drunken dwarf pissing gold. The many hours must have been… Continue reading Cover Reveal: A Fantasy Writers’ Handbook
Writing fantasy can so often leave you caught up in a web of your own making. Most fantasy involves a secondary world, that is a world different from our own. Granted, it doesn’t have to be totally original, but it raises the question: how different should we make it? Should we scrap everything we know and play God and build from scratch? Should we shape and morph things that already exist? Or should we keep what everyone finds familiar? These questions can be asked when it comes to inventing anything for our worlds, but one such area in which it’s particularly prevalent is with language. In this new world of ours, does everyone speak the same language?
Dros Delnoch, Pelennor Fields, Julatsa, the Battle of the Bastards, Helms Deep. These are just some of the most iconic battles in fantasy. The writers of these epic clashes knew a thing or two about warfare, and this post aims to give you some research to aid your creation of the compelling and gripping clashes fantasy fans love so much.