Everything in this world of ours changes. Mountains crumble into the sea. Islands disappear. Forests become icecaps. Change is eternal. It is one of life’s only constants. For some of us, we welcome it, embrace it. Others resist.
Writing fantasy can so often leave you caught up in a web of your own making. Most fantasy involves a secondary world, that is a world different from our own. Granted, it doesn’t have to be totally original, but it raises the question: how different should we make it? Should we scrap everything we know and play God and build from scratch? Should we shape and morph things that already exist? Or should we keep what everyone finds familiar?
These questions can be asked when it comes to inventing anything for our worlds, but one such area in which it’s particularly prevalent is with language. In this new world of ours, does everyone speak the same language?
As you may or may not be aware, I’m in the process of drafting ‘A Fantasy Writer’s Handbook’, a non-fiction guide to writing fiction, fantasy fiction in particular. The book is split into three parts: fiction writing, fantasy writing, and what to do when the writing is done. Today, as a little midweek treat, I thought I’d share one of the chapters from part one: Dialogue.
Sometimes the ideas dry up. Trump’s Wall blocks out creativity and all you can do is lament. A terrific solution to those droughts, I’ve found, is art
Not long ago I put together a post sharing some invaluable writing advice offered by award-winning novelist, Colum McCann in his book, Letters to a Young Writer. But I’d only made it halfway through at the time, so I thought I’d share some further insights from the second half.