No, I'm not dead. Not yet, anyway.
Writing fantasy can so often leave you caught up in a web of your own making. Most fantasy involves a secondary world, that is a world different from our own. Granted, it doesn’t have to be totally original, but it raises the question: how different should we make it? Should we scrap everything we know and play God and build from scratch? Should we shape and morph things that already exist? Or should we keep what everyone finds familiar? These questions can be asked when it comes to inventing anything for our worlds, but one such area in which it’s particularly prevalent is with language. In this new world of ours, does everyone speak the same language?
As you may or may not be aware, I'm in the process of drafting 'A Fantasy Writer's Handbook', a non-fiction guide to writing fiction, fantasy fiction in particular. The book is split into three parts: fiction writing, fantasy writing, and what to do when the writing is done. Today, as a little midweek treat, I thought I'd share one of the chapters from part one: Dialogue.
My website and the blog I decided to create helped get me my first book deal. That’s what a website can do, and it’s why this article by Robert Mening is well worth a read
All this discombobulating has given me an idea: an examination of these rules from the perspective of those 'bound' by them, the writers. What rules do you detest most? What do you find yourself breaking often? What ones do you not see the point of? Which do you regard as outdated and no longer relevant?
It's interesting how attitudes change. When I first began writing I viewed plot as the most important element of a story. If characters live a static existence, then what's the point? The more time I invested in improving my writing, I realised the error of my ways. Character is, in fact, king. It's their conflicts,… Continue reading The Importance of Premise